Monday, November 24, 2008


Remember everybody that we don't meet this week. You have TWO weeks to do this. Do your best and if you want to, shoot your animation and post it up here for critiques then you can fix some stuff for next week. The blog is your friend, and it gets kinda lonely posting by myself. ;) Hahaha. Ok, stuff yourselves good on Thursday, I sure will.

Friday, November 21, 2008

Object in 3D Space

Hello People!

So, this week is the object in 3D space. You have free reign over the type of object you use, and what it does. Just make sure the object is simple and can be redrawn many many times. Try and keep it the same object throughout the animation. Make it go forwards and backwards in space and all over. I'll be uploading a background to help you think in 3D soon.

For those who are just joining us again, WELCOME BACK!!!!!! And if you want to you can start here, but I would advise you to go to the first post and do that. If you have questions, just let me know. Comment or send me an e-mail.
To the advanced, do a lip sync. Choose a sentence or something to animate a character talking to. Have fun with it.
Try to have everything shot before club starts so we can go full tilt into this. I'm excited to see what everyone brings!

Peace out!

Saturday, November 15, 2008


Ok, so for you advanced peoples, we're working on our overlapping actions. The assignment...a ball with a tail, or something else with something secondary to animate. If you choose the ball, it should have a reason for being, an emotion. MAKE IT LIVE! Peace out.

Friday, November 14, 2008

Space ship!!!

Alright, this week is the SPACE SHIP! Plan it out and go! We're gonna start using a horizon line on our animations now because it gives the animation depth. Draw your horizon line on separate sheet of animation paper. This will be your background so don't animate on this. Just leave it behind what you're animating on. Remember to focus on the animation and not how cool you can make your space ship look. The more lines there are on it, the more things you have to animate. Here's the layout:

I challenge you to do the first pass of your animation, then shoot it and see what you could do yourself to make it better. Maybe the Space Ship moves too fast to get to it's holding spot, or maybe that exit looks too slow. Try a combination 1s, 2s and 3s to get different timing results.

This is all about anticipation, the action before the action. Go left before right, go up before down and so on. Make the wind up as extreme as possible, use your imagination, try different things.
Here are a few references to check out:
4:35; 5:30
1:55; 2:08; 7:54;

Have fun guys!!

Thursday, November 13, 2008


Hello everybody. At the meeting today we discussed the meeting times for next quarter, and because of such awkward schedules throughout the members, we've decided to meet 2 days a week instead of just one. These days will be Tuesday and Thursday, same time, 4:30-5:30. Remember, this is NEXT quarter, not this quarter. This weeks info will be coming soon, probably not tonight, but tomorrow.


Friday, November 7, 2008

Fire Cycle

Hey, for the advanced group, this week we're working on a fire cycle. There are at least 15 drawings for it and remember, it's a cycle, so it should be able to play continuously. Have fun! OH! And feel free to make it as realistic or cartoony as you want. And try to have it shot before club starts so we can jump right into viewing and critiques. This should be cool! See you guys next week.

~Triple C

Bouncing Ball

Hey all! This week we're starting back at the beginning and doing the bouncing ball. Here's the layout that I did.

Start with the motion path, or the arcs that the ball is going to be moving on. Next, draw the Key poses of the ball: 1, 9, 15, 23, & 30. After that, fill in the rest of the balls. It should look like the picture. This exercise is to help figure out timing and spacing. One thing you should notice is that when the balls are at the top of the arcs and closer together, they are more round, and when they are further apart, they stretch. Once you've drawn the layout, start tracing each individual ball and test it out. The balls should all have the same volume so they look like the same ball.

Let's try to have everything shot and ready to view before club starts so we can jump right into the critiques. Can't wait to see whet your animations look like!

If you have questions or anything, you can write a comment on the blog or email me. PEACE!


Wednesday, November 5, 2008


Hey all! This is your President. Welcome to the club's blog! I'm really excited to be putting this up. This is an extension of the physical club and is mainly going to be used to show what we discussed and worked on in the meeting. I'll post what we're working on every week so if you miss a week, you'll still know what's going on. I also encourage everyone to post they're questions, remarks or even their animations for critiques. I hope to learn a lot through this club and I hope you will too. Let's make full use of this blog and grow to a whole new level of AMAZING!!! Talk to you guys again on Thursday!